RC-6177 "Sentry"

Clone Captain


Medium human Soldier 7 / Elite Trooper 3
Destiny 10; Force 11
Init +14; Senses Perception +14; low-light vision
Languages Basic, Military Sign, Mandoa

Defenses Ref 31 (flat-footed 28), Fort 33, Will 22; Conditioning (1/encounter add Strength bonus to Fort defense until beginning of next turn)
hp 145; DR 1; SR 10; Damage Threshold 33; Never Surrender (1/encounter when reduced to 0 hp make Endurance check equal to damage to stay at 1 hp), Stay Up (1/encounter take half damage from an attack but move -1 step on condition track)

Speed 6
Melee bayonet +11 (1d8+6 piercing)
Melee vibroblade +6 (2d6+6 piercing or slashing)
Melee unarmed strike +11 (1d6+1 bashing)
Ranged heavy assault blaster rifle +14 (3d10+10 energy, or 3d12+10 on crit)
Base Atk +10; Grp +11
Atk Options Assured Strike (can reroll lowest damage die on each attack), Point Blank Shot (+1 attack/damage rolls at point blank range)
Special Actions Ward (as swift action grant adjacent ally soft cover [+10 Reflex] until end of your next turn)

Abilities Str 13 (+1), Dex 18 (+4), Con 19 (+4), Int 14 (+2), Wis 15 (+2), Cha 13 (+1)
Talents Armored Defense, Armored Guard, Improved Armored Defense, Juggernaut, Second Skin, Ward
Feats Armor Proficiency (light, medium, heavy), Assured Strike, Conditioning, Martial Arts I, Never Surrender, Point Blank Shot, Skill Focus (endurance), Stay Up, Weapon Proficiency (pistols, rifles, simple weapons)
Skills Endurance +19 (may reroll, must take new result), Knowledge (tactics) +12, Mechanics +12, Perception +14
Possessions heavy assault blaster rifle, mounted bayonet, Katarn-class commando armor

Heavy Assault Blaster Rifle (3d10 energy damage, or 3d12 on crit)
• Bayonet (1d8 piercing damage)
• Rangefinder (no penalty on attack rolls at short range)
• Retractable Stock (when folded acts as pistol for range/proficiency and can make attacks of opportunity)
• Sniper Switch (allows gun to be used in single-fire mode, but loses normal reduced penalties for bracing during autofire)
• Superior damage weapon trait (+5 on damage rolls)

Katarn-Class Commando Armor (+9 Reflex, +4 Fortitude, max Dex bonus +1, 3 equipment slots)
• Heavy armor conversion (requires Heavy Armor Proficiency, +10 kg weight, +1 equipment slot)
• Helmet package (+2 on Perception checks, low-light vision)
• Integrated bacta tank (as full-round action use Treat Injury on self with +10 bonus)
• Internal generator (provides equivalent of four energy cells, recharges one per hour, +10 kg weight)
• Retractable wrist vibroblade (2d6 slashing or piercing damage)
• Shield generator (SR 10, runs 10 rounds on energy cell)
• Superior agile armor trait (max Dex bonus increased by +2)
• Vacuum sealing (up to 24 hours of life support)


RC-6177 "Sentry"

The End of the Great Clone War SirHamalot